Initialize engine version: 5.2.0f3 (e7947df39b5c)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: ATI Mobility Radeon HD 5650       (ID=0x68c1)
    Vendor:   ATI
    VRAM:     1014 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\Projekty\Aplikacje\Gry\littlebloodyridinghood\Bin\Hood_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Projekty\Aplikacje\Gry\littlebloodyridinghood\Bin\Hood_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Projekty\Aplikacje\Gry\littlebloodyridinghood\Bin\Hood_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Projekty\Aplikacje\Gry\littlebloodyridinghood\Bin\Hood_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Projekty\Aplikacje\Gry\littlebloodyridinghood\Bin\Hood_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Projekty\Aplikacje\Gry\littlebloodyridinghood\Bin\Hood_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Projekty\Aplikacje\Gry\littlebloodyridinghood\Bin\Hood_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Projekty\Aplikacje\Gry\littlebloodyridinghood\Bin\Hood_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Projekty\Aplikacje\Gry\littlebloodyridinghood\Bin\Hood_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in  0.103 seconds
desktop: 1366x768 60Hz; virtual: 3286x1350 at 0,-582
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Platform assembly: D:\Projekty\Aplikacje\Gry\littlebloodyridinghood\Bin\Hood_Data\Managed\System.dll (this message is harmless)
Setting up 1 worker threads for Enlighten.
  Thread -> id: 1830 -> priority: 1 
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.077696 ms

Unloading 2212 unused Assets to reduce memory usage. Loaded Objects now: 2418.
Total: 3.337852 ms (FindLiveObjects: 0.300641 ms CreateObjectMapping: 0.426800 ms MarkObjects: 2.013402 ms  DeleteObjects: 0.596151 ms)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

